Over the course of the symposium I was involved in several activities, such as a workshop on the potential of projections in public space together with the PS2 project and Elektro Moon Vision, exhibitions based of my previous research on the internet connectivity between the partner cities of Durban and Bremen at KZNSA Gallery and the beachfront and a panel discussion and a Pecha Kucha presentation.
In the theoretical part of my project I am looking at the history of the classical screen and it’s predecessors, the shifts towards digital screens with the upcoming of computer technology and the current use and role of nowadays screens. Furthermore I am following the future developments of a speculative “Screen Material”, that encompasses all the core qualities of a Digital Screen, without it’s current limitations of a flat rectangle.
On the practical side I am conducting several experiments in the directions of autonomous pixel units forming some kind of a “Swarm Screen” on one hand and on the other hand I am following the idea of a “Screen Object” consisting entirely of screen.
Update: On Thursday I will spontaneously be part of an exciting exhibition in Durban at Theotherroom Durban together with Simphiwe Xulu and Donovan Orr. It’s gonna be about mystical creatures, black boxes and submarine internet cables. Check out more in the description of the event…
For a theory course at the University of Arts Bremen I wrote a little research paper about the history and future of Mixed Reality in general and Projection Mapping especially. Therefore I came up with the term “Screenization”. Underneath you find the abstract and you can download the whole paper here.
The digital Screenization of physical environments, Lorenz Potthast (2016) – Abstract: In the following paper I will try to establish a definition of devices for “screenitized environments” and show their history, current status and potential developments.
In the first part I will give a general overview over the history and developments that led to what we understand today as Mixed Reality. Beginning with the origins of depiction and perspective I explain the similar developments of Camera Obscura and Laterna Magica. Afterwards I show first artistic uses of projections, scientific experiments with virtual worlds and the following professionalization and commercialization. In the second part I try to juxtapose the current state of technologies with the Virtuality-Reality Continuum by Paul Milgram and Fumio Kishino, a popular framework for the classification of Mixed Reality technologies. I will extend and refine a specific part of the theoretical continuum and position the neighbouring technologies of Projection Mapping and Smartglasses under the domain of systems for the screenization of the environment. In the third part I show some forces which are driving the development of Projection Mapping and Smartglasses today and what there are used for. Finally I try to extrapolate potential future developments, applications and ways of usage.
First you can check it out at FIMG (International Mapping Festival Girona) from the 15th to 24th of July at Hotel Europa. There will also be a voting for the winner of the micromapping category, so we count on your support.
Afterwards from the 15th to 18th August RADIX will be shown at PLATINE Festival for electronic arts and alternatice play forms in Cologne Ehrenfeld.
As we already worked with 3D animations on the building last year, we decided for a totally new workflow this year that uses analog and organic animation techniques. Therefore we created physical models of the facade in different sizes and materials and filmed them with two synchronized cameras.
The Japan Media Arts Festival is an annual festival held by Japan’s Agency for Cultural Affairs since 1997 and is regarded as one of the most important Media Art Festivals in Asia and worldwide. The Petroglyhpomat will be exhibited at the Festival in Tokyo from the 3rd until 14th February 2016.
Group 78. International Contemporary Art in Trieste organized a video review of contemporary art projects documentaries of over 42 international artists working in new technologies and the Petroglyphomat is one of them.
Walls do not have a good reputation. They are obstacles,they are empty facades. A German saying even says »You talk against a wall« meaning no one is listening to you. The project »Facade Dialogs« changes the face of the wall. Or rather: gives it a character. »Facade Dialogs« gives people from Cologne-Mülheim a chance to tell their stories. Their stories will be projected larger than life onto facades, turning them into a stage and a lectern.
I am very proud to announce that we as Xenorama are going to have a Projection Mapping on the castle of Karlsruhe. In the course of the 300th anniversary of Karlsruhe the famous city palace will be illuminated. In our show we will narrate the vision of the margrave Karl Wilhelm which inspired him to build the majestic palace as a centre of the geometric city. The name of the show is ONEIRONAUT — The Vision of a Lucid Palace and it will be premièred on the 8th of August at the GLOBALE2015.
My project the Decelerator Helmet is one of the several great projects featured in the first editon of highlike book. It encompasses several aspects of contemporary culture, providing the user a new form of appreciation of an art book. It is published by FILE – Electronic Language International Festival and SESI publishing house and contains 584 pages with 577 artists from 35 countries.
Recently I was talking with a professor about the fact that the light we can see from the stars is also a look back in the past. Light travels with approximately 300.000 km/s, for example it takes an average of 8 minutes and 20 seconds for the sunlight to reach earth.
Imagine a pen with a length of 15 cm. How much older is the end facing away from you than the one pointing at you? It is 0.0000000000500346143 seconds older… fascinating… Every image you perceive is also a look in the past.
Since I developed the Dream Bubble Machine I`ve been fascinated by the idea of using smoke as voluminous projection surface and was very happy when I then saw this video of japanese scientist using a smoke column as a holographic multi-viewpoint display. Then I thought there could be an easier way to achieve the same result fixing the smoke in a solid shape and using one projector and a mirror system.
I used the visual programming environment VVVV to build a simple virtual setup of rendering a 3D object from slightly different angles and then projected it on a plate with adjustable mirrors which were focussing the images again in the center of a glass bowl filled with smoke.
I´m about to finish my studies of Integrated Design at the University of Arts in Bremen now. On the 5.5. I registered for my Bachelor thesis and now I´ll have time until the 25.8. to do something cool. Here´s my title and abstract so far:
COMMUNICATION WITH THE FUTURE
What is it that outlasts from a society or an individual? How will these relics are perceived in an unknown future? And who has the right to define what remains from us?
In my bachelor thesis I will investigate the ancient concept of individual and social self-assertion beyond the own transience on a formal, social and technological level. I want to explore existing methods, strategies and contents and design experimental approaches for an individual attempt to communicate with the future.
I used the amazing CIANT (very nice guys by the way) particle library to emit some fire particles from the surface of the house which disappear when they get in contact with the virtual water particles spread by your finger.
In December 2013 Dr. Franco Molteni (Director of the Villa Beretta Rehabilitation Center in Costa Masnaga) invited me and the Decelerator Helmet to explore possible medical applications of the concept of a slowed down perception in rehabilitation. On the 12.03.14 the helmet was brought to the facilities of the Villa Beretta where several approaches were tested with patients in collaboration withProf. Franco Molteni, Eleonora Guanziroli (Biomedical Engineer, PhD in Applied Mechanics), Dr. Fabio Digiacomo (Physician) and Ruggero Castagnola (Creative Technologist).
Even if this was no strict medical research under scientific conditions we found a possible implementation which could help patients to improve very specific movements like the opening of a hand. Here you can find a short documentation of the research we did.
We are planning to continue with this cooperation so I´m very exited if there eventually will be a really useful application for my deceleration concept.
Brij Kothariis a social entrepreneur who invented Same Language Subtitling arround 1999. SLS is simply the idea of subtitling the lyrics of existing film songs (or music videos) on TV, in the ‘same’ language that they are sung in. Call it Karaoke on Bollywood for mass reading! A deceptively simple innovation, SLS is already delivering regular and inescapable reading practice to 150 million weak-readers in India.
Gajendra Singh Tanwar is a student at the LNM Institute of Information Technology who developed a Headtracking System to allow interaction with a computer for people with disabilities by … and the components are just 15$ !
Vaibhav Gupta and some other students at the Lucknow Public School invented a system for the conversion of waste Polyethne into Ethanol. This basically means they can turn the most common plastic into an alcohol which could be used as fuel. They are quite at the beginning of their experiments but already got a small reactor working.